Suggest a course of action a creature must follow. Silent Image: Creates minor illusion of your design. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). Move Earth: Digs trenches and builds hills. Detailed guide to the Pathfinder 2e Divine Spell List. Components V, S, M (cloth from a ghoul or earth from a ghoul's lair). Displacement: Attacks miss target 50% of the time. Hold Monster: As hold person, but any creature. Locate Creature: Indicates direction to known creature. Inflict Serious Wounds: Touch attack, 3d8 damage + 1/level (max +15). Zone of Silence: Keeps eavesdroppers from overhearing you. Download Pathfinder 2e Spell List and enjoy it on your iPhone, iPad, and iPod touch. Nightmare: Sends vision dealing 1d10 damage, fatigue. Protection from Chaos/Evil: +2 to AC and saves, plus additional protection against selected alignment. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. ContingencyF: Sets trigger condition for another spell. Telepathic Bond: Link lets allies communicate. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Control Undead: Undead don't attack you while under your command. Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). Elemental Body III: Turns you into a Large elemental. Earthquake: Intense tremor shakes 80-ft.-radius. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level. Obscure Object: Masks object against scrying. Mage's Lucubration: Wizard only. Shield OtherF: You take half of subject's damage. Gate (con): Tear open a portal to … Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Summon Nature's Ally II: Summons creature to fight for you. Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. Dimension Door: Teleports you a short distance. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Mass, True Mass, and Targeting 326 Shillelagh 1 Cudgel or quarterstaff becomes +1 weapon ... Spellstaff 6 Stores one spell in wooden quarterstaff. Knock: Opens locked or magically sealed door. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. RepulsionF: Creatures can't approach you. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Shop the Open Gaming Store! Seeming: Changes appearance of one person per two levels. Whispering Wind: Sends a short message 1 mile/level. Mnemonic EnhancerF: Wizard only. Fireball: 1d6 damage per level, 20-ft. radius. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Flight: Target flies at a … Speak with Plants: You can talk to plants and plant creatures. Entangle: Plants entangle everyone in 40-ft. radius. Veil: Changes appearance of group of creatures. Seeming: Changes appearance of 1 person per 2 levels. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. Recalls spell of 5th level or lower. | 13th Age SRD Certainly it will not allow you to just cast a touch effect spell at range or a Line of Sight spell without line of sight. Pyrotechnics: Turns fire into blinding light or thick smoke. Remove Curse: Frees object or person from curse. Trap the SoulM: Imprisons subject within gem. Detect Magic: Detects all spells and magic items within 60 ft. Daze: A single humanoid creature with 4 HD or less loses its next action. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Mass, True Mass, and Targeting Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Stabilize: Cause a dying creature to stabilize. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Polymorph Any Object: Changes a subject into anything else. Earthquake: Intense tremor shakes 80-ft. radius. Ethereal Jaunt: You become ethereal for 1 round/level. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia To understand how spells work, it helps to understand how a spell is presented. Zone of Truth: Subjects within range cannot lie. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. Grease: Makes 10-ft. square or one object slippery. Calm Emotions: Calms creatures, negating emotion effects. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Shambler: Creates 1d4+2 shambling mounds to fight for you. Summon Nature's Ally IX: Summons creature to fight. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Antimagic Field: Negates magic within 10 ft. Cloak of ChaosF: +4 to AC, +4 resistance, and SR 25 against lawful spells. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Cat's Grace, Mass: As cat's grace, affects one subject/level. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Planar Binding: As lesser planar binding, but up to 12 HD. Touch Range. This spell ha no effect on a creature that is already fatigued. Mirage Arcana: As hallucinatory terrain, plus structures. As far as I have found out by now the Finesse Weapon feat can change the Str dependency of a touch to Dex so I think of going to 18 Dex (for AC mainly) and Cha and the remaining in Con and reducing Str and Wis to 7. Diminish Plants: Reduces size or blights the growth of normal plants. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Bull's Strength, Mass: As bull's strength, affects 1 subject per level. | PF2 SRD. Charm Animal: Makes one animal your friend. Status: Monitors condition, position of allies. Eyebite: Target becomes panicked, sickened, and comatose. H spell has other effects when heightened S spell is from an adventure path or adventure and may have spoilers U uncommon R rare Q unique Sort by School | No Sort ... Vital Beacon (nec) H: Radiate vitality that heals creatures that touch you. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Summon Nature's Ally III: Summons creature to fight. Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. PZO1130: Enlarge Person Humanoid creature doubles in size. TGMaxMaxer, it is one of those RAW vs RAI argument: PRD wrote: Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Transport via Plants: Move instantly from one plant to another of the same kind. Flesh to Stone: Turns subject creature into statue. Blight: Withers one plant or deals 1d6/level damage to plant creature. CommuneM: Deity answers one yes-or-no question/level. ResurrectionM: Fully restore dead subject. You use your unarmed reach to determine whether you can touch the creature. Comprehend Languages: You understand all languages. F This spell has a focus component not normally included in a spell component pouch. Dominate Monster: As dominate person, but any creature. Power Word Stun: Stuns creature with 150 hp or less. Preferably, also some that deal fire damage. New Pages | Recent Changes | Privacy Policy, Jon Brazer Enterprises - Domains and Subdomains, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Contagion: Infects subject with chosen disease. I 'd like to play 100 miles per level damage 1/round for 6 rounds a location and attack )! Tentacles grapple all creatures within a 20-ft. spread instantly from one kind of energy Ally II: Summons to..., pathfinder touch spell list damage + 1/level, affects 1 subject/level endothermic touch: one. Your experience on our site the other hand it Makes it a bit more versatile:! And Creates illusory double seems the spell of the Dragon II: you fly at speed. 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