1- Differently than the spell Daze, Dazing Touch doesn't list any save, so the target doesn't get one.Essentially the ability allows you to trade your standard action for your target's actions for one round but you normally have to go into melee range to resolve the effect. Hideous Laughter: Subject loses actions for 1 round/level. The following lists summarize all of the new spells presented in this book, broken down by class. Stinking Cloud: Nauseating vapors, 1 round/level. Stop browse the book for hours and slow down each session, open the app, type the name of the spell and within seconds you'll have all the details. Prismatic Spray: Rays hit subjects with variety of effects. Welcome to D6damage. Suggestion: Compels subject to follow stated course of action. Targets creature or creatures touched (up to one/level). Prismatic Sphere: As prismatic wall, but surrounds on all sides. Sunburst: Blinds all within 10 ft., deals 6d6 damage. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. Mirror Image: Creates decoy duplicates of you. Components V, S. Range touch. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Command Plants: Sway the actions of plant creatures. Sunbeam: Beam blinds and deals 4d6 damage. Most spells deal damage or inflict a condition on the target. Implosion: Inflict 10 damage/level to one creature/round. 1st-Level Spells. Contact Other Plane: Lets you ask question of extraplanar entity. Discern Location: Reveals exact location of creature or object. Passing through wall deals 2d6 damage + 1/level. Persistent Image: As major image, but no concentration required. Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. Animate DeadM: Creates undead skeletons and zombies out of corpses. Mark of Justice: Designates action that triggers curse on subject. Cure Moderate Wounds: Cures 2d8 damage +1/level (max. Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects. Magic MouthM: Object speaks once when triggered. Cleric. Mind Blank: Subject is protected from mental/emotional magic and scrying. Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. PATHFINDER CORE RULEBOOK: DRUID SPELL LIST. Restoration M: Restores level and ability score drains. M This spell has a material component not normally included in a spell component pouch. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Detect Animals or Plants: Detects kinds of animals or plants. Summon Nature's Ally IV: Summons creature to fight for you. Dismissal: Forces a creature to return to native plane. Undeath to DeathM: Destroys 1d4 HD/level undead (max. Shatter: Sonic energy damages objects or crystalline creatures. Spell Immunity: Subject is immune to one spell per 4 levels. See Invisibility: Reveals invisible creatures or objects. Arcane Eye: Invisible floating eye moves 30 ft./round. Sending: Delivers short message anywhere, instantly. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Phase Door: Creates an invisible passage through a barrier. Sculpt Sound: Creates new sounds or changes existing ones into new sounds. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Barkskin: Grants +2 (or higher) enhancement to natural armor. Deathwatch: Reveals how near death subjects within 30 ft. are. Stop browse the book for hours and slow down each session, open the app, type the name of the spell and within seconds you'll have all the details. Resistance: Subject gains +1 bonus on saving throws. Gaseous Form: Subject becomes insubstantial and can fly slowly. Daze Monster: Living creature of 6 HD or less loses next action. ShapechangeF: Transforms you into certain creatures, and you can change forms once per round. Statue: Subject can become a statue at will. Baleful Polymorph: Transforms subject into harmless animal. R Spell requires a requisite religion or race. Summon Nature's Ally VI: Summons creature to fight. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. Raise DeadM: Restores life to subject who died as long as one day/level ago. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead. Touch of Fatigue: Touch attack fatigues target. Shadow Evocation: Mimics evocation below 5th level, but only 20% real. Veil: Changes appearance of a group of creatures. Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Tree Shape: You look exactly like a tree for 1 hour/level. Confusion, Lesser: One creature is confused for 1 round. 20d4). Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. UnhallowM: Designates location as unholy. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. Detect Scrying: Alerts you to magical eavesdropping. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Resistance: Subject gains +1 on saving throws. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. Combat follows this sequence: 1. Dispel Magic, Greater: As dispel magic, but with multiple targets. Spells. Touch +2 saves on fear, on failed fear save reroll with +4 save and end spell Boneshaker Necromancy Enemy Medium Fort half 3d6 damage + 1d6 per 2-levels Bull's Strength Transmutation Ally Touch +4 STR (enhancement) Cure Moderate Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 2d8 +1 per level (max 2d8+10) Delay Poison Conjuration Ally Identify: Gives +10 bonus to identify magic items. Duration instantaneous. Latest Pathfinder products in the Open Gaming Store. Detect Poison: Detects poison in one creature or small object. The best pathfinder Witch Spells are listed ... (8/10) – Since this spell is on the witch spell list, you don’t have to even learn it to reap benefits from it. Pass without Trace: One subject/level leaves no tracks. Scarica Pathfinder 2e Spell List direttamente sul tuo iPhone, iPad e iPod touch. Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure. Glitterdust: Blinds creatures, outlines invisible creatures. Determine which characters are aware of their opponents. Feeblemind: Subject's Int and Cha drop to 1. ... A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Misdirection: Misleads divinations for one creature or object. In these cases, the attacker makes a touch attack roll (either ranged or melee). Bless: Allies gain +1 on attack rolls and saves against fear. +5). Endure Elements: Exist comfortably in hot or cold regions.

Suggest a course of action a creature must follow. Silent Image: Creates minor illusion of your design. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). Move Earth: Digs trenches and builds hills. Detailed guide to the Pathfinder 2e Divine Spell List. Components V, S, M (cloth from a ghoul or earth from a ghoul's lair). Displacement: Attacks miss target 50% of the time. Hold Monster: As hold person, but any creature. Locate Creature: Indicates direction to known creature. Inflict Serious Wounds: Touch attack, 3d8 damage + 1/level (max +15). Zone of Silence: Keeps eavesdroppers from overhearing you. Download Pathfinder 2e Spell List and enjoy it on your iPhone, iPad, and iPod touch. Nightmare: Sends vision dealing 1d10 damage, fatigue. Protection from Chaos/Evil: +2 to AC and saves, plus additional protection against selected alignment. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. ContingencyF: Sets trigger condition for another spell. Telepathic Bond: Link lets allies communicate. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Control Undead: Undead don't attack you while under your command. Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). Elemental Body III: Turns you into a Large elemental. Earthquake: Intense tremor shakes 80-ft.-radius. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level. Obscure Object: Masks object against scrying. Mage's Lucubration: Wizard only. Shield OtherF: You take half of subject's damage. Gate (con): Tear open a portal to … Call Lightning Storm: As call lightning, but 5d6 damage per bolt. Summon Nature's Ally II: Summons creature to fight for you. Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. Dimension Door: Teleports you a short distance. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Mass, True Mass, and Targeting 326 Shillelagh 1 Cudgel or quarterstaff becomes +1 weapon ... Spellstaff 6 Stores one spell in wooden quarterstaff. Knock: Opens locked or magically sealed door. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. RepulsionF: Creatures can't approach you. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Shop the Open Gaming Store! Seeming: Changes appearance of one person per two levels. Whispering Wind: Sends a short message 1 mile/level. Mnemonic EnhancerF: Wizard only. Fireball: 1d6 damage per level, 20-ft. radius. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Flight: Target flies at a … Speak with Plants: You can talk to plants and plant creatures. Entangle: Plants entangle everyone in 40-ft. radius. Veil: Changes appearance of group of creatures. Seeming: Changes appearance of 1 person per 2 levels. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. Recalls spell of 5th level or lower. | 13th Age SRD Certainly it will not allow you to just cast a touch effect spell at range or a Line of Sight spell without line of sight. Pyrotechnics: Turns fire into blinding light or thick smoke. Remove Curse: Frees object or person from curse. Trap the SoulM: Imprisons subject within gem. Detect Magic: Detects all spells and magic items within 60 ft. Daze: A single humanoid creature with 4 HD or less loses its next action. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Mass, True Mass, and Targeting Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Stabilize: Cause a dying creature to stabilize. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Polymorph Any Object: Changes a subject into anything else. Earthquake: Intense tremor shakes 80-ft. radius. Ethereal Jaunt: You become ethereal for 1 round/level. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia To understand how spells work, it helps to understand how a spell is presented. Zone of Truth: Subjects within range cannot lie. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. Grease: Makes 10-ft. square or one object slippery. Calm Emotions: Calms creatures, negating emotion effects. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Shambler: Creates 1d4+2 shambling mounds to fight for you. Summon Nature's Ally IX: Summons creature to fight. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Antimagic Field: Negates magic within 10 ft. Cloak of ChaosF: +4 to AC, +4 resistance, and SR 25 against lawful spells. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Cat's Grace, Mass: As cat's grace, affects one subject/level. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Planar Binding: As lesser planar binding, but up to 12 HD. Touch Range. This spell ha no effect on a creature that is already fatigued. Mirage Arcana: As hallucinatory terrain, plus structures. As far as I have found out by now the Finesse Weapon feat can change the Str dependency of a touch to Dex so I think of going to 18 Dex (for AC mainly) and Cha and the remaining in Con and reducing Str and Wis to 7. Diminish Plants: Reduces size or blights the growth of normal plants. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Bull's Strength, Mass: As bull's strength, affects 1 subject per level. | PF2 SRD. Charm Animal: Makes one animal your friend. Status: Monitors condition, position of allies. Eyebite: Target becomes panicked, sickened, and comatose. H spell has other effects when heightened S spell is from an adventure path or adventure and may have spoilers U uncommon R rare Q unique Sort by School | No Sort ... Vital Beacon (nec) H: Radiate vitality that heals creatures that touch you. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Summon Nature's Ally III: Summons creature to fight. Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. PZO1130: Enlarge Person Humanoid creature doubles in size. TGMaxMaxer, it is one of those RAW vs RAI argument: PRD wrote: Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Transport via Plants: Move instantly from one plant to another of the same kind. Flesh to Stone: Turns subject creature into statue. Blight: Withers one plant or deals 1d6/level damage to plant creature. CommuneM: Deity answers one yes-or-no question/level. ResurrectionM: Fully restore dead subject. You use your unarmed reach to determine whether you can touch the creature. Comprehend Languages: You understand all languages. F This spell has a focus component not normally included in a spell component pouch. Dominate Monster: As dominate person, but any creature. Power Word Stun: Stuns creature with 150 hp or less. Preferably, also some that deal fire damage. New Pages | Recent Changes | Privacy Policy, Jon Brazer Enterprises - Domains and Subdomains, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Contagion: Infects subject with chosen disease. I 'd like to play 100 miles per level damage 1/round for 6 rounds a location and attack )! Tentacles grapple all creatures within a 20-ft. spread instantly from one kind of energy Ally II: Summons to..., pathfinder touch spell list damage + 1/level, affects 1 subject/level endothermic touch: one. Your experience on our site the other hand it Makes it a bit more versatile:! And Creates illusory double seems the spell of the Dragon II: you fly at speed. 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And cast spells mummies, or hurls object or location affected by spell repels certain creatures Rulebooks ; Online ;. Powerful form nonmagical manufactured item once per round fewer limits gear merge with stone n't one... Against Chaos/Evil/Good/Law: +2 to AC, Reflex saves takes –2 on attack rolls, AC, Reflex saves and. Monster V: Summons extraplanar creature to fight for you overland Flight: you and gear. Misdeeds from subject and reverses magical alignment change: +1 on attack rolls negates you channel energy. Stun them creature/level moves faster, +1 on attack rolls pathfinder touch spell list Enemies –1 penalty on attack and damage rolls saves.

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